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BUILDER : BLOOMING SKY

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GAME & LEVEL DESIGNER

  • 3 Months

  • Facebook F2P builder game

  • Teamwork

  • Crunch development condition

Game & Level Design Challenges
  • Create a F2P economic model with soft and hard currency.

  • Create a good and understandable UI

  • Create a balancing with every plant, time, soft currency production and building features

  • Create a FTUE

  • Create an ARM model

Imposed Rules
  • Software: Flash, HTML

  • Production time: 3 months

  • Constraints: Create a Social Builder playable on 30 days and integrated via Facebook.

  • Date: December - March 2016

  • Group: 5 Game Designers, 5 Game Programmers, 8 Game Artists, 2 Music and Sound Designers.

Features
  • Evolving buildings: plants, give the soft currency

  • Non-evolving buildings: infrastructure (laboratory, incubator, buildings that help to discover plants)

  • Travel: To find new plants that are first seeds

  • Exotic gameplay: Ridiculous fishing to find the seeds​

Teamwork Challenges
  • Create understandable documents for programmers and graphic designer.

  • Learn how to communicate with a short time production

  • Learn to handle your position in a large team

Stay connected
  • mail-xxl
  • linkedin-xxl

Magali BARBIER

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