BUILDER : BLOOMING SKY

GAME & LEVEL DESIGNER
-
3 Months
-
Facebook F2P builder game
-
Teamwork
-
Crunch development condition
Game & Level Design Challenges
-
Create a F2P economic model with soft and hard currency.
-
Create a good and understandable UI
-
Create a balancing with every plant, time, soft currency production and building features
-
Create a FTUE
-
Create an ARM model
Imposed Rules
-
Software: Flash, HTML
-
Production time: 3 months
-
Constraints: Create a Social Builder playable on 30 days and integrated via Facebook.
-
Date: December - March 2016
-
Group: 5 Game Designers, 5 Game Programmers, 8 Game Artists, 2 Music and Sound Designers.
Features
-
Evolving buildings: plants, give the soft currency
-
Non-evolving buildings: infrastructure (laboratory, incubator, buildings that help to discover plants)
-
Travel: To find new plants that are first seeds
-
Exotic gameplay: Ridiculous fishing to find the seeds​
Teamwork Challenges
-
Create understandable documents for programmers and graphic designer.
-
Learn how to communicate with a short time production
-
Learn to handle your position in a large team