top of page
PATATE²


GAME & LEVEL DESIGNER
-
1 Month
-
PC Game
-
Teamwork
-
Game development condition
Game & Level Design Challenges
-
Create a Game Design Concept with imposed pitch.
-
Short time to release a game.
-
Write and Communicate Game Design Document with others departments.
-
Clear signs and feedback.
-
First diffculty balancing.
-
Work on Unity.
Difficulties
-
Project time: 1 month
-
Project members: programmers and game designers
-
Real time concept, clear signs and feedback, balancing.
Features
-
Abilities
-
Force Field : Repels an opponent
-
Jet Pack : Fly
-
Stomp : Damages where he stomps
-
Dash : Ejects the enemies on player trajectory
-
- Map changes
-
Rise of lava
-
Reduction of the arena
-
Electrified floor
-
Frozen floor
-
Hole in the middle of the arena
-
- Victory conditions
- Miser: collect as much coins as possible
- Killer: Kill as many players as possible
- Usain Bolt: Screenshot of Flag
- Cannatalist: Stay in an area for as long as possible
- Raid boss: For 40 seconds, the players each go for 10 seconds to become giant and more powerful.
bottom of page