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PATATE²

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GAME & LEVEL DESIGNER

  • 1 Month

  • PC Game

  • Teamwork

  • Game development condition

Game & Level Design Challenges
  • Create a Game Design Concept with imposed pitch.

  • Short time to release a game.

  • Write and Communicate Game Design Document with others departments. 

  • Clear signs and feedback.

  • First diffculty balancing.

  • Work on Unity.

Difficulties
  • Project time: 1 month

  • Project members: programmers and game designers

  • Real time concept, clear signs and feedback, balancing.

Features
  • Abilities

    • Force Field : Repels an opponent

    • Jet Pack : Fly

    • Stomp : Damages where he stomps

    • Dash : Ejects the enemies on player trajectory

  • Map changes
    • Rise of lava

    • Reduction of the arena

    • Electrified floor

    • Frozen floor

    • Hole in the middle of the arena

  • Victory conditions
    • Miser: collect as much coins as possible
    • Killer: Kill as many players as possible
    • Usain Bolt: Screenshot of Flag
    • Cannatalist: Stay in an area for as long as possible
    • Raid boss: For 40 seconds, the players each go for 10 seconds to become giant and more powerful.
Stay connected
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Magali BARBIER

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